Something happened. I'm not sure what, though I think it involved destroying the third of four organ vessels protecting Skullsneer's essence. There may have been some traps, too. Who knows?
There was also some intraparty discussion.
Showing posts with label Skullsneer. Show all posts
Showing posts with label Skullsneer. Show all posts
Saturday, April 21, 2007
Monday, April 02, 2007
Chapter 15: Session 12
The PCs send word to Stefan Aldroth about the death of Sephora.
They find that the location containing Skullsneer's heart may be under water, so they attempt to find Hargan and press the kid into helping them. He is found being watched over by a large bird, who Lugh notes is a companion animal much like his wolf. He speaks to the bird, who brings him the greetings of Orlan, an old animist in the forests near the keshite village of Hillshadow. Hargan comes with the PCs, but seems addled. It turns out he's been eating toxic berries for days.
They successfully enter a giant, sundered statue (of Uli, oddly enough) that contains Skullsneer's Heart. As usual, blood must be used to open the door (the blood of the dead). The way to the heart is guarded by beings both natural and demonic. Luckily, the demons bound to watch the Heart are reluctant and spiteful, and are easily convinced to abandon their task. Their hearts just were not into it. When taking possession of the Jar, they break it, Soreiss cuts the heart apart with an eldritch blade and he and lugh recite the canticle of life.
Soreiss uses Map and his own magic to locate the remaining two site containing Skullsneer's organs.
With the help of one of Soreiss's gateways, Lugh and Rin bring Hargen to Orlan's grove where they meet the affable old animist and his friend, the Ogren Thorn. Orlan, it seems, has been trying to do what Lugh has done, and learn about the old Order of Druidim. However, though he has met with less success than Lugh, his trail eventually lead him to S'qarb.
The rest of the party decides it is time to tie up a loose end. They report Marcus' death to the Order of Oryon, finding Thelius and giving him the news.
They head back to Larka, and find a message from Belovius waiting for them. The odd sorceror is in good health, and offers them some help. He tells them much they already know about Skullsneer's strange ability to cheat death, but he also tells them of the blood required to open the last two doors -- the blood of the guilty and the blood of the mad.
Lugh and Rin rejoin the party, leaving Hargan with Orlan. Lugh promises to return soon since both Orlan and Lugh have a lot they may teach each other.
-----
[Jolt Code: B1,C3,CB5,R2,S3]
They find that the location containing Skullsneer's heart may be under water, so they attempt to find Hargan and press the kid into helping them. He is found being watched over by a large bird, who Lugh notes is a companion animal much like his wolf. He speaks to the bird, who brings him the greetings of Orlan, an old animist in the forests near the keshite village of Hillshadow. Hargan comes with the PCs, but seems addled. It turns out he's been eating toxic berries for days.
They successfully enter a giant, sundered statue (of Uli, oddly enough) that contains Skullsneer's Heart. As usual, blood must be used to open the door (the blood of the dead). The way to the heart is guarded by beings both natural and demonic. Luckily, the demons bound to watch the Heart are reluctant and spiteful, and are easily convinced to abandon their task. Their hearts just were not into it. When taking possession of the Jar, they break it, Soreiss cuts the heart apart with an eldritch blade and he and lugh recite the canticle of life.
Soreiss uses Map and his own magic to locate the remaining two site containing Skullsneer's organs.
With the help of one of Soreiss's gateways, Lugh and Rin bring Hargen to Orlan's grove where they meet the affable old animist and his friend, the Ogren Thorn. Orlan, it seems, has been trying to do what Lugh has done, and learn about the old Order of Druidim. However, though he has met with less success than Lugh, his trail eventually lead him to S'qarb.
The rest of the party decides it is time to tie up a loose end. They report Marcus' death to the Order of Oryon, finding Thelius and giving him the news.
They head back to Larka, and find a message from Belovius waiting for them. The odd sorceror is in good health, and offers them some help. He tells them much they already know about Skullsneer's strange ability to cheat death, but he also tells them of the blood required to open the last two doors -- the blood of the guilty and the blood of the mad.
Lugh and Rin rejoin the party, leaving Hargan with Orlan. Lugh promises to return soon since both Orlan and Lugh have a lot they may teach each other.
-----
[Jolt Code: B1,C3,CB5,R2,S3]
Labels:
Belovius,
Druidim,
Order of Oryon,
Orlan,
Skullsneer,
Thelius,
Thorn
Thursday, March 29, 2007
Chapter 15: Session 11
The PCs locate two of the Jars containing Skullsneer's essence, and attempt first to find his Brain.
The PCs win past a series of traps and puzzles (using the blood of an innocent to find open the door inside), and locate the jar in an underwater chamber. They take the jar and trigger a trap of sorts -- a trap which swaps Rin's and Mitu's minds.
Oddly enough, the strange voice in Mitu's head that he calls Number 3 remains tied to Mitu's body -- conversing now with a startled, troubled Rin. Mitu suspects the voice comes from the demon bone armor, but even when the armor is removed, Number 3's voice continues speaking with Rin.
They know of only one accessible Shaman who may have enough power to reverse this strange effect of swapped minds. They head to Turwinton and speak to Tara. She drugs the pair and performs a series of rituals intended to tie the proper spirits back into one another.
However, she notes something else... Number 3. Three Minds, and Two Spirits (and one Soul). Number 3 turns out to a sharp spike of hematite imbedded subdermally in the small of Mitu's back. He is temporarily removed, and it is noted that he resonates faintly as some sort of spirit construct. It turns out that Braena, Mitu's Mother, embedded the stone in her baby as it was being born... hoping, it would seem, to guide and protect her son as much as it could.
With the issue of Number 3 still unresolved, Mitu and Rin's minds return once more to their proper homes after a protacted ritual.
----
[Jolt Code: Forthcoming]
The PCs win past a series of traps and puzzles (using the blood of an innocent to find open the door inside), and locate the jar in an underwater chamber. They take the jar and trigger a trap of sorts -- a trap which swaps Rin's and Mitu's minds.
Oddly enough, the strange voice in Mitu's head that he calls Number 3 remains tied to Mitu's body -- conversing now with a startled, troubled Rin. Mitu suspects the voice comes from the demon bone armor, but even when the armor is removed, Number 3's voice continues speaking with Rin.
They know of only one accessible Shaman who may have enough power to reverse this strange effect of swapped minds. They head to Turwinton and speak to Tara. She drugs the pair and performs a series of rituals intended to tie the proper spirits back into one another.
However, she notes something else... Number 3. Three Minds, and Two Spirits (and one Soul). Number 3 turns out to a sharp spike of hematite imbedded subdermally in the small of Mitu's back. He is temporarily removed, and it is noted that he resonates faintly as some sort of spirit construct. It turns out that Braena, Mitu's Mother, embedded the stone in her baby as it was being born... hoping, it would seem, to guide and protect her son as much as it could.
With the issue of Number 3 still unresolved, Mitu and Rin's minds return once more to their proper homes after a protacted ritual.
----
[Jolt Code: Forthcoming]
Chapter 15: Session 10
Rin, Sylvarsyr, and some of the Taerani return from the other Septet World. Rin is missing an arm which he seems to have replaced with a bound Air Spirit.
Aided by Sylvarsyr, Arius, and Guvani, the PCs face Skullsneer. Though Marcus falls in battle, the Dark Shaman is defeated. The telling blow comes when Mitu and Lugh time an attack for Lugh's called lightning to strike an iron spike Mitu hurls at the shaman.
However, Rin is nearly consumed by the darkroad energies, and finds himself the rope in a tug of war between the many normal spirits who inhabit this region, and the conduit to the Dark Road. Marcus's spirit sacrifices itself so Rin might escape, and Owls helps Rin to see that Skullsneer is not dead -- only defeated. He cannot be killed unless four objects containing his bodily organs and his blood are found and destroyed within one complete lunar cycle.
----
[Jolt Code: B2,C2,CB1,S3]
Aided by Sylvarsyr, Arius, and Guvani, the PCs face Skullsneer. Though Marcus falls in battle, the Dark Shaman is defeated. The telling blow comes when Mitu and Lugh time an attack for Lugh's called lightning to strike an iron spike Mitu hurls at the shaman.
However, Rin is nearly consumed by the darkroad energies, and finds himself the rope in a tug of war between the many normal spirits who inhabit this region, and the conduit to the Dark Road. Marcus's spirit sacrifices itself so Rin might escape, and Owls helps Rin to see that Skullsneer is not dead -- only defeated. He cannot be killed unless four objects containing his bodily organs and his blood are found and destroyed within one complete lunar cycle.
----
[Jolt Code: B2,C2,CB1,S3]
Labels:
Arius,
darkroad,
Marcus,
Skullsneer,
Sylvarsyr
Monday, March 12, 2007
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