Chapter 12 has ended and the party stands at the precipice of greater danger and greater impact upon the events of this cycle of Prophecy. They've drawn more attention from their enemies and proven they are up to the challenge. As they ready themselves for a long journey to northern Kinlara, into Hrulgaard and beyond, into the Hills of Necropoli, let us consider what the party has only recently accomplised. From the tragic to the heroic to the blandly social, their world has definitely begun to change.
Maraianna Taviann has ceased to exist -- indeed, that she ever truly existed at all is in question. An extension of Marika the Dragon, supposedly a heroine of the 2nd Prophecy held in stasis by the Darkweaver until the end times, Maraianna has been returned to where Marika sleeps...
A Flesh Collossus of Calendrabarus has been revealed in the Southern Boneshores, while another remains unaccounted for...
The Crypt Kings have been scattered. Two are dead, and a third has betrayed his order and tossed his lot with the Nendir in a bid for mastery over the undead. The remaining four have disappeared...
Contact has been made to further the attempts to forge a blade from Eog, capable of housing Krosbye's spirit and slaying the Darkdragon, Akur. Oddly enough, the smith who says he can help lives in the very city that bears Krosbye Turwin's name...
Several of the Legendary Artifacts have been discovered, including Thorgrimm's Girdle and the Jeweled Skull of Cahabi...
New allies have been made, most notably the "Warriors Three" -- Caedin Ulnir, Warrin Fynir, and Fartlegoth Bearneck. The Phoenix's seem to have taken an interest in this trio, even as they head to the glass continent to aid the Firelord, Muros, in his quest...
Slip, a water elementalist on the run from the Arcane Council seeks refuge in the party...
Rin, a mysterious man who claims to recieve messages from an owl asserts that he was sent to them...
A Nendir Fleshcrafter was defeated, her floating tower turned to rubble...
Distrust and misunderstandings almost lead to mass conflict within the party...
The groundwork for a united Mercenary Alliance is set, with the Bronze Bulls, Hel's Clan, and the Iron Wolves all amicably disposed toward each other and bound my a mutual hatred of The Company...
Soreiss discovers that he is an incarnation of the Lichelord Athrin Nur, locked in a game of existence and self-sovereignty...
And the Kinlari Hunt has been abandoned, left in the hands of others to resolve as they see fit. They party realizes that they have more important tasks to attend than the violent intricacies of Vampire politics...
Tuesday, July 11, 2006
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